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Old Apr 03, 2010, 01:59 PM // 13:59   #21
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None of them, really.
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Old Apr 03, 2010, 02:05 PM // 14:05   #22
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the fact that there, actually, was a buffing update to mesmers.
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Old Apr 03, 2010, 03:06 PM // 15:06   #23
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My personal favorite was the bonus damage sloth hunter's shot gave against sloths. That made me literally lol, as of course a sloth hunter would bring a skill that gives extra damage against sloths. Actually, that would be a great update since it wouldn't actually effect anything and would be great lols.
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Old Apr 03, 2010, 03:21 PM // 15:21   #24
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i would love to see them bring back some skills like limitless minion cap. those two war skills that summon alies and this one Disarm: now causes target foe to drop any currently equipped weapon to the ground. so i could farm cute skins i love like those VS carrying monsters. xD can we say go go cheap VS's? xD
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Old Apr 03, 2010, 03:42 PM // 15:42   #25
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Quote:
Originally Posted by AngelWJedi View Post
i would love to see them bring back some skills like limitless minion cap. those two war skills that summon alies and this one Disarm: now causes target foe to drop any currently equipped weapon to the ground. so i could farm cute skins i love like those VS carrying monsters. xD can we say go go cheap VS's? xD
i wonder what that does with enchanted weapons?
does it make them just drop down on the ground and die?
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Old Apr 03, 2010, 03:46 PM // 15:46   #26
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One of the "updates" was to allow direct transfer of Guild Wars 1 characters into Guild Wars 2. Wow, I'm amazed nobody wants that and people want joke skill updates instead.
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Old Apr 03, 2010, 04:08 PM // 16:08   #27
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Quote:
Sympathetic Visage: changed functionality to: "While you have this skill equipped, pick-up groups must let you join."
and
Quote:
Monsters now intelligently pre-kite opponents.
Monsters with shields will now swap shields based on player damage type.
Monsters sometimes cancel spells when fighting Mesmers and Rangers to draw out interrupts.
Many monsters now copy their builds from a wiki.
So we know they know that PvE AI needs help and so does Anet's hated/disliked professions.

Upier is correct that this is disturbing in a way.
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Old Apr 03, 2010, 04:24 PM // 16:24   #28
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Quote:
Originally Posted by Bill Clinton View Post
Lol. You know what april fools is, right?
Quote:
Originally Posted by WhiteAsIce
Apr 02, 2010, 11:54 PM (EST)
lol. do you?
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Old Apr 03, 2010, 08:58 PM // 20:58   #29
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Supportive Spirit: changed functionality to: "Create a level 1...12...15 Supportive Spirit. Whenever an ally in range has a skill fail, the Supportive Spirit casts Words of Comfort on that ally."


My favorite part is that the April Fool's Update notes are actually longer than any update we've had this year....
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Old Apr 03, 2010, 09:12 PM // 21:12   #30
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Quote:
Originally Posted by Bill Clinton View Post
Lol. You know what april fools is, right?
This thread is called "which (...) update notes would you like to have seen come true?", which means he was asking if the quoted poster was serious about his choice.
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Old Apr 03, 2010, 09:15 PM // 21:15   #31
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Quote:
Sympathetic Visage: changed functionality to: "While you have this skill equipped, pick-up groups must let you join.
not sure how this can happen in town. But I like it. And Shiro a hero! Awsome!
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Old Apr 03, 2010, 09:36 PM // 21:36   #32
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Quote:
Skill Updates & Additions

Assassin
No changes for Assassins.
This has to be the best of them all.
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Old Apr 03, 2010, 09:44 PM // 21:44   #33
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Quote:
Deep Freeze, Earthquake, Lightning Storm, and Rodgort's Invocation now affect foes within radar range.
Updates for skills that don't currently exist FTW - at least we'd have a new spell, even if it is completely imbalanced (even before this fake buff).

Which reminds me - implement Mantra of Celerity plz
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Old Apr 03, 2010, 09:51 PM // 21:51   #34
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The Sloth Hunter's Shot was lol, I wouldn't mind that. Perhaps they could add a single sloth somewhere and then we'd have to go find it/kill it/charm it.
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Old Apr 03, 2010, 10:10 PM // 22:10   #35
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[ot]
zelgadissan reminded me something:

Quote:
This skill was removed before the release of Guild Wars Prophecies in 2005, which can explain why Mesmers have one less elite.
would be awesome to have it finally fixed.
[/ot]
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Old Apr 04, 2010, 02:27 AM // 02:27   #36
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Quote:
Originally Posted by WhiteAsIce View Post
For those who haven't seen it:
http://wiki.guildwars.com/wiki/Feedb...dates/20100401

I knew this was all fake when I first saw it, but there were some things that caught my eye that I really wanted to see come true. What update(s) would you want to actually happen?

These are my picks:
* Spirit Bond: removed restriction on the maximum number of hits. (it only lasts 8 seconds anyways)
all this would do is revert back to the original way it was at factions release. the 10 hits was later added due to PvP(before the PvP/PvE split) and Anets first attempt to slow the 600/smite build.
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Old Apr 04, 2010, 02:37 AM // 02:37   #37
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"Classic Skills
By popular demand, the Guild Wars Classic Skill Pack has been added to the Guild Wars In-Game Store. Now, players can relive the days of yore with this exciting selection of skills that function as they did when they were released. The Classic Skill Pack includes the following:

"I Will Avenge You!"
Aegis
Mantra of Recovery
Order of the Vampire
Shadow Form
Signet of Ghostly Might
Smiter's Boon
Ursan Blessing
And many more!"


This please!!! I can't wait to go back to 10 second Guild Battle wins with Sig of Ghostly Might! Insta-kill everything! In Hard Mode! Shiro, Duncan, Mallyx, Guild Lords, Base Defenders, Glint, Prince Rurik, Sheldon the Verminator, those traitorous bunnies in EotN, that battle announcer in Tihark Orchard who never shuts up... If you can target it, you can kill it! *sigh*, those were the days...

Also, lol @ mocking the players who keep saying that GW is turning into WoW with the:
"Weapons and armor now have durability. Durability decreases whenever you take damage or use a skill. When the durability for an item reaches 0, that item is destroyed. Repair Kits (100 uses) are available from the Guild Wars In-Game Store."

Finally, why does everyone keep talking about using "Disarm" against monsters? I'd use it on those smarmy JQ players holding voltaic spears.
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Old Apr 04, 2010, 04:11 PM // 16:11   #38
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The one for VwK made me burst out laughing. Awesome.
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Old Apr 04, 2010, 04:36 PM // 16:36   #39
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Mighty Was Vorizun: changed functionality to: "While you hold the Ashes of Vorizun, you have 50% more 3G coverage, but you cannot use the item you really want to."

Price of Pride: now deals 5...40 damage for each title track the target foe has maxed

lol
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Old Apr 04, 2010, 04:39 PM // 16:39   #40
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Quote:
"PvP
Added support in the PvP character-creation process for the following playable races:

* Centaurs
* Charr
* Elves
* Forgotten
* Orcs
* Tengu
* Titans

[edit] Hard Mode Adjustments

* Now called Hard-Core Mode.
* All player deaths in Hard-Core Mode are permanent.
* Permanently dead characters can still log in, but they may only visit the Underworld map and cannot trade, access account storage, or interact with merchants.
...

(12char)
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